/*! * matter-attractors 0.1.6 by Liam Brummitt 2017-05-15 * https://github.com/liabru/matter-attractors * License MIT */ (function webpackUniversalModuleDefinition(root, factory) { if(typeof exports === 'object' && typeof module === 'object') module.exports = factory(require("matter-js")); else if(typeof define === 'function' && define.amd) define(["matter-js"], factory); else if(typeof exports === 'object') exports["MatterAttractors"] = factory(require("matter-js")); else root["MatterAttractors"] = factory(root["Matter"]); })(this, function(__WEBPACK_EXTERNAL_MODULE_0__) { return /******/ (function(modules) { // webpackBootstrap /******/ // The module cache /******/ var installedModules = {}; /******/ // The require function /******/ function __webpack_require__(moduleId) { /******/ // Check if module is in cache /******/ if(installedModules[moduleId]) /******/ return installedModules[moduleId].exports; /******/ // Create a new module (and put it into the cache) /******/ var module = installedModules[moduleId] = { /******/ i: moduleId, /******/ l: false, /******/ exports: {} /******/ }; /******/ // Execute the module function /******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__); /******/ // Flag the module as loaded /******/ module.l = true; /******/ // Return the exports of the module /******/ return module.exports; /******/ } /******/ // expose the modules object (__webpack_modules__) /******/ __webpack_require__.m = modules; /******/ // expose the module cache /******/ __webpack_require__.c = installedModules; /******/ // identity function for calling harmony imports with the correct context /******/ __webpack_require__.i = function(value) { return value; }; /******/ // define getter function for harmony exports /******/ __webpack_require__.d = function(exports, name, getter) { /******/ if(!__webpack_require__.o(exports, name)) { /******/ Object.defineProperty(exports, name, { /******/ configurable: false, /******/ enumerable: true, /******/ get: getter /******/ }); /******/ } /******/ }; /******/ // getDefaultExport function for compatibility with non-harmony modules /******/ __webpack_require__.n = function(module) { /******/ var getter = module && module.__esModule ? /******/ function getDefault() { return module['default']; } : /******/ function getModuleExports() { return module; }; /******/ __webpack_require__.d(getter, 'a', getter); /******/ return getter; /******/ }; /******/ // Object.prototype.hasOwnProperty.call /******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); }; /******/ // __webpack_public_path__ /******/ __webpack_require__.p = "/libs"; /******/ // Load entry module and return exports /******/ return __webpack_require__(__webpack_require__.s = 1); /******/ }) /************************************************************************/ /******/ ([ /* 0 */ /***/ (function(module, exports) { module.exports = __WEBPACK_EXTERNAL_MODULE_0__; /***/ }), /* 1 */ /***/ (function(module, exports, __webpack_require__) { "use strict"; var Matter = __webpack_require__(0); /** * An attractors plugin for matter.js. * See the readme for usage and examples. * @module MatterAttractors */ var MatterAttractors = { // plugin meta name: 'matter-attractors', // PLUGIN_NAME version: '0.1.4', // PLUGIN_VERSION for: 'matter-js@^0.12.0', // installs the plugin where `base` is `Matter` // you should not need to call this directly. install: function install(base) { base.after('Body.create', function () { MatterAttractors.Body.init(this); }); base.before('Engine.update', function (engine) { MatterAttractors.Engine.update(engine); }); }, Body: { /** * Initialises the `body` to support attractors. * This is called automatically by the plugin. * @function MatterAttractors.Body.init * @param {Matter.Body} body The body to init. * @returns {void} No return value. */ init: function init(body) { body.plugin.attractors = body.plugin.attractors || []; } }, Engine: { /** * Applies all attractors for all bodies in the `engine`. * This is called automatically by the plugin. * @function MatterAttractors.Engine.update * @param {Matter.Engine} engine The engine to update. * @returns {void} No return value. */ update: function update(engine) { var world = engine.world, bodies = Matter.Composite.allBodies(world); for (var i = 0; i < bodies.length; i += 1) { var bodyA = bodies[i], attractors = bodyA.plugin.attractors; if (attractors && attractors.length > 0) { for (var j = i + 1; j < bodies.length; j += 1) { var bodyB = bodies[j]; for (var k = 0; k < attractors.length; k += 1) { var attractor = attractors[k], forceVector = attractor; if (Matter.Common.isFunction(attractor)) { forceVector = attractor(bodyA, bodyB); } if (forceVector) { Matter.Body.applyForce(bodyB, bodyB.position, forceVector); } } } } } } }, /** * Defines some useful common attractor functions that can be used * by pushing them to your body's `body.plugin.attractors` array. * @namespace MatterAttractors.Attractors * @property {number} gravityConstant The gravitational constant used by the gravity attractor. */ Attractors: { gravityConstant: 0.001, /** * An attractor function that applies Newton's law of gravitation. * Use this by pushing `MatterAttractors.Attractors.gravity` to your body's `body.plugin.attractors` array. * The gravitational constant defaults to `0.001` which you can change * at `MatterAttractors.Attractors.gravityConstant`. * @function MatterAttractors.Attractors.gravity * @param {Matter.Body} bodyA The first body. * @param {Matter.Body} bodyB The second body. * @returns {void} No return value. */ gravity: function gravity(bodyA, bodyB) { // use Newton's law of gravitation var bToA = Matter.Vector.sub(bodyB.position, bodyA.position), distanceSq = Matter.Vector.magnitudeSquared(bToA) || 0.0001, normal = Matter.Vector.normalise(bToA), magnitude = -MatterAttractors.Attractors.gravityConstant * (bodyA.mass * bodyB.mass / distanceSq), force = Matter.Vector.mult(normal, magnitude); // to apply forces to both bodies Matter.Body.applyForce(bodyA, bodyA.position, Matter.Vector.neg(force)); Matter.Body.applyForce(bodyB, bodyB.position, force); } } }; Matter.Plugin.register(MatterAttractors); module.exports = MatterAttractors; /** * @namespace Matter.Body * @see http://brm.io/matter-js/docs/classes/Body.html */ /** * This plugin adds a new property `body.plugin.attractors` to instances of `Matter.Body`. * This is an array of callback functions that will be called automatically * for every pair of bodies, on every engine update. * @property {Function[]} body.plugin.attractors * @memberof Matter.Body */ /** * An attractor function calculates the force to be applied * to `bodyB`, it should either: * - return the force vector to be applied to `bodyB` * - or apply the force to the body(s) itself * @callback AttractorFunction * @param {Matter.Body} bodyA * @param {Matter.Body} bodyB * @returns {Vector|undefined} a force vector (optional) */ /***/ }) /******/ ]); });